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This integration allows you to edit your photos, design graphical content, convert files, and much more. There are similar applications that have some of the same features as Google Drive.
They could suit your needs if you need additional storage, or they may coordinate in a better way with the services you are already using. Here are some alternatives that give you storage or syncing options. One useful storage and synchronization tool is Dropbox. This application gives you 2GB of free storage. It works within your My Documents folder, which means adding files is incredibly straightforward.
It can be used to collaborate and share with friends and colleagues, but you may find uploads are slow. For those that are more comfortable with Microsoft products and are looking for considerably more storage OneDrive is a viable option. It provides up to 25GB of free storage online , and you can select which folders you want to sync.
As well as integrating well with Office, it gives you remote access to your PC from another PC using a code. When it comes to sharing documents between your smartphone or tablet and your PC, there are different services that will suit you. For iPhone users, it may make sense to use iCloud. On your PC it can be used to keep your photos, calendars, and emails up to date.
Many of these processes happen automatically. It also acts as storage for documents. You receive 5GB of space for free, and you can upgrade with a paid subscription. Google Drive is very easy to use and comes with a good amount of storage for free. The Windows application to sync files lets you set your preferences to have whatever you want moving between your PC and your Google Drive storage.
Once documents are stored there, you can share them, collaborate with others, and edit and create new things using third-party applications. The latest version of Google Drive Backup and Sync includes some bug fixes and performance improvements to the overall system. The new Drive app builds in features from Google Photos, Backup and Sync the old, primarily consumer app , and Drive File Stream the old, business-targeted version. Frankly, there doesn't appear to be much new in the upgraded app—the update looks like more of a clean-up and unification effort than anything else.
Major features include:. According to Google's introduction , users of the older Backup and Sync app will start getting in-app prompts to transition to Drive for desktop, which it recommends users complete by September of this year. Backup and Sync users will support a guided workflow for transitioning from the old app to the new on July 19, and Google Workspace domains both Rapid and Scheduled release tracks will see in-app notifications prompting transition beginning on August The deprecated Backup and Sync app will cease functioning entirely on October 1.
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These are directly available to the user and this can be bought many times. This is called a consumable as it is directly consumed and can be consumed multiple times.
The second option upgrades the Dash to a more beautiful Dash. This only has to be purchased once and is available forever. Such a purchase is called a non-consumable because it cannot be consumed by the app but is valid forever. The third and last purchase option is a subscription. While the subscription is active the user will get Dashes more quickly, but when he stops paying for the subscription the benefits also go away.
The backend service also provided for you verifies that the purchases are made in Firebase using Cloud Functions and Firestore. These Firebase products are used to make the process easier, but in your production app you can use any type of backend service.
To start this codelab, download the code and change the bundle identifier for iOS and the package name for Android. To clone the GitHub repository from the command line, use the following command:. Or, if you have GitHub's cli tool installed, use the following command:.
The sample code is cloned into a flutter-codelabs directory that contains the code for a collection of codelabs. The starter code is in step 0, so locating the matching files is as easy as:. If you want to skip forward, or see what something should look like after a step, look in the directory named after the step you are interested in.
The code of the last step is under the folder complete. With either editor, ensure that the latest Dart and Flutter plugins are installed. The apps you are going to make need to communicate with the App Store and Play Store to know which products are available and for what price. Every app is identified by a unique ID. These identifiers are usually made using a reverse domain name notation. For example when making an in app purchase app for flutter. Think of an identifier for your app, you are now going to set that in the project settings.
With the project open in Android Studio, right-click the iOS folder, click Flutter , and open the module in the Xcode app. In Xcode's folder structure, the Runner project is at the top, and the Flutter , Runner , and Products targets are beneath the Runner project. Enter the bundle identifier you've just chosen under the Team field to set your team.
For Android, go back to your IDE, open the build. Note that the IDs for the iOS and Android stores don't have to be identical, but you will make them so for this codelab. To set up in-app purchases and test it on iOS, you need to create a new app in the App Store and create purchasable products there.
You don't have to publish anything or send the app to Apple for review. You need a developer account to do this. If you don't have one, enroll in the Apple developer program. To use in-app purchases, you also need to have an active agreement for paid apps in App Store Connect. You will see agreements here for free and paid apps. The status of free apps is should be active, and the status for paid apps is new. Make sure that you view the terms, accept them, and enter all required information.
When everything is set correctly, the status for paid apps will be active. This is very important because you won't be able to try in-app purchases without an active agreement. For more guidance about how to create a new app and manage agreements, see the App Store Connect help.
To test the in-app purchases, you need a sandbox test user. This test user shouldn't be connected to iTunes—it's only used for testing in-app purchases. You can't use an email address that is already used for an Apple account.
The reference name is only used in app store connect, just set it to dash consumable 2k and add your localizations for the purchase. Call the purchase Spring is in the air with dashes fly out as the description. Set the reference name to dash upgrade 3d and add your localizations for the purchase. Call the purchase 3D Dash with Brings your dash back to the future as the description. The flow for subscriptions is a bit different.
Next, you have to create a subscription group. When multiple subscriptions are part of the same group, a user can only subscribe to one of these at the same time, but can easily upgrade or downgrade between these subscriptions.
Just call this group subscriptions. Next, enter the subscription duration and the localizations. Name this subscription Jet Engine with the description Doubles your clicks. Click Save. After you've clicked the Save button, add a subscription price. Pick any price you desire. As with the App Store, you'll also need a developer account for the Play Store.
If you don't have one yet, register an account. After your app is created, go to the dashboard, and complete all the tasks in the Set up your app section. Here, you provide some information about your app, such as content ratings and screenshots.
If you have an existing keystore, skip to the next step. If not, create one by running the following at the command line. This command stores the key. If you want to store the file elsewhere, then change the argument you pass to the -keystore parameter. Keep the. Load the key. Configure the signingConfigs block in your module's build. For more information about signing your app, see Sign your app on developer. After your app is configured for signing, you should be able to build your application by running:.
For this codelab, you'll stick to Google signing the app, so go ahead and press Continue under Play App Signing to opt in. Next, upload the app-release. Finally, click Start rollout to Internal testing to activate the internal testing release. To be able to test in-app purchases, Google accounts of your testers must be added in the Google Play console in two locations:.
First, start with adding the tester to the internal testing track. Create a new email list by clicking Create email list. Give the list a name, and add the email addresses of the Google accounts that need access to testing in-app purchases.
While there are many ways to set up a backend service, you'll do this using cloud functions and Firestore, using Google's own Firebase. Writing the backend is considered out of scope for this codelab, so the starter code already includes a Firebase project that handles basic purchases to get you started.
What's left for you to do is to create your own Firebase project, configure both the app and backend for Firebase, and finally deploy the backend. Go to the Firebase console , and create a new Firebase project. For this example, call the project Dash Clicker. In the backend app, you tie purchases to a specific user, therefore, you need authentication. For this, leverage Firebase's authentication module with Google sign-in. Because you'll also use Firebases's Firestore database and cloud functions, enable these too.
Make sure that the Android package name you enter is the package name used earlier in this codelab, dev. You can come up with your own App nickname. To allow Google sign-in in debug mode, you must provide the SHA-1 hash of your debug certificate.
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